When to Use Streaming
Streaming is particularly useful for:- Real-time chat interfaces
- Long-form content generation
- Applications where perceived speed is important
- Interactive agent experiences
- Reducing time-to-first-word in user interactions
Streaming with the Dialectic Endpoint
One of the primary use cases for streaming in Honcho is with the Dialectic endpoint. This allows you to stream the AI’s reasoning about a user in real-time.Prerequisites
Streaming from the Dialectic Endpoint
Working with Streaming Data
When working with streaming responses, consider these patterns:- Progressive Rendering - Update your UI as chunks arrive instead of waiting for the full response
- Buffered Processing - Accumulate chunks until a logical break (like a sentence or paragraph)
- Token Counting - Monitor token usage in real-time for applications with token limits
- Error Handling - Implement appropriate error handling for interrupted streams
Example: Restaurant Recommendation Chat
Performance Considerations
When implementing streaming:- Consider connection stability for mobile or unreliable networks
- Implement appropriate timeouts for stream operations
- Be mindful of memory usage when accumulating large responses
- Use appropriate error handling for network interruptions